After word got out, players searched frantically for wow classic gold information about what was going on.

"The world chat would burst any time a city fell," says Nadia Heller, an ex-World of Warcraft player whose character lived through the incident. "We kept a close attention not only on our guild conversation but on earth chat as well to see where not to proceed. We did not want to grab it."
The spread of Corrupted Blood, and the player's behavioral changes to it, caught the attention of epidemiologist Dr. Nina Fefferman, who had been a World of Warcraft player in the time of the episode. Fefferman reached out to her colleague Dr. Eric Lofgren. In 2007, both published a paper that detailed their findings, including complicated models of human behaviour during a pandemic. Fefferman says the episode has helped inform her current research into predictive modeling around covid-19.
"What I really do is study all of the elements of infectious disease outbreaks which help us prepare for pandemics," explained Fefferman, a mathematical biologist. "We really saw the complete gamut of behaviors we find in the real world reflected in the player characters during Corrupted Blood."
Dr. Dmitri Williams, an associate professor from USC who was also playing World of Warcraft through the Corrupted Blood episode, queries if Fefferman's findings are valid mirrors into real-life behaviour.
"There are games where you're invited to behave in a manner which you would never act offline," Williams stated. "You must understand [the sport ], play with it and understand the culture so that you can create these kind of cheap classic wow gold determinations that, yeah, this is a pretty good proxy".
